S-13.1, r. 3 - By-law respecting casino games

Full text
95.14. “Single Chances” wagers which are all paid at even money unless otherwise stipulated, are the following:
(1)  The “Pass” wager is played on the first turn, or “come out roll”. This wager shall win if the total of the dice is 7 or 11. The wager shall lose if the total is 2, 3 or 12. For any other total, the result is suspended and the total of the dice rolled becomes the point. The dealer then indicates this by placing a marker button on the square bearing the point number on the table. The “Pass” wager is then a winner if, at the time of another roll of dice by the shooter, the total of the dice is equal to the point. The wager shall lose if the total of the dice is 7, and it is suspended for any other total. When the wager loses, the dice are passed to another player;
(2)  The “Don’t Pass” wager is also played on the “come out roll”. This wager shall win if the total of the dice is 2 or 3, shall lose if the total is 7 or 11, and is a “push” if the total is 12. For any other total, the result is suspended, and the total becomes the point. The “Don’t Pass” wager is then a winner when the player rolls again and the total of the dice is 7. The wager shall lose if the total is equal to the point;
(3)  The “Come” wager is played at any time during the game after the “come out roll”. This wager shall win if the total of the dice is 7 or 11 during the turn immediately following the placement of the wager. The wager shall lose under the same conditions if the total of the dice is 2, 3 or 12. For any other total, the wager is placed on the square on the table bearing the number rolled, and as of the next turn, it shall win if the total of the dice equals the number on which it was placed and shall lose if the total of the dice is 7. It is suspended in all other cases;
(4)  The “Don’t Come” wager is played at any time during the game after the “come out roll”. This wager shall win if the total of the dice is 2 or 3 during the turn immediately following the placement of the wager and shall lose under the same conditions if the total of the dice is 7 or 11. It is a “push” if the total is 12. For any other total, the wager is placed on the square on the table bearing the number rolled, and as of the next turn, shall win if the total of the dice is 7, and shall lose if the total is the number on which it was placed;
The “Pass and Come” wagers may not be withdrawn and must be played until they have won or lost. The “Don’t Pass” and “Don’t Come” wagers cannot be increased but may be withdrawn at any time.
(5)  The “Field” wager may be played at any time during the game. This wager shall win if, during the turn immediately following the placement of the wager, the total of the dice is 2, 3, 4, 9, 10, 11 or 12 and shall lose in the event of any other total. The winning wager is paid at odds of 2 to 1 if the total is 2 or 12, and it pays at even money in all other cases.
O.C. 928-2000, s. 4.